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The Carbine returns, replacing the Needle Rifle from Reach. 343 has tried to push each weapon into a more specific role, so the AR will be more potent up close, while designing trade offs between the BR and DMR, at different ranges.Īs the Covenant still play a critical role in Halo 4's story, their weapons likewise largely return with a handful of tweaks and swaps. Most weapons in this class will be familiar, as the majority of UNSC weapons from Halo 3 return, with the lone returning weapon from Reach being the DMR. Halo 4's set strives to correct the balance issues presented by some of Reach's, through removals, replacements, or rebalancing.Ĭlick the weapon icons to open a Halo Bulletin with complete details on each weapon and their role. Similar to the implementation in Reach, armor abilities are a "fourth leg" to the combat sandbox, a reusable ability controlled by a recharging meter. Sprint is now a base trait, and metered very similar to Reach. (For example, BTB will include default load outs with BRs and DMRs.) You won't be picking DMRs when playing Grifball, for instance.Įach matchmaking playlist will provide a number of default load outs, suitable to that playlist, so you don't have to unlock content to have access to suitable weapons. The options players have to customize their load outs are determined by what content they have have unlocked, and what playlist they are in.
#Legos halo 4 upgrade#
Support Upgrade | The other class of armor mod.Īs players accumulate XP and progress through ranks, content unlocks for use in a number of custom load outs players can create, name, and save.Tactical Package | One of the new classes of perks armor mods.Armor Ability | One recharging ability, similar to Reach's implementation.The Promethean grenade type is considered heavy ordnance. Secondary Weapon | Support weapons such as Plasma Pistol and Magnum.Primary Weapon | Rifles such as the BR, DMR, Carbine and Light Rifle.Now fully player customizable, a load out consists of: Introduced in Reach, load outs play an even more important role in Halo 4's combat.